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Patrick Nichols
Patrick Nichols
3D Artist
Alabama, United States

Summary

I am an 3D Artist veteran who strive for opportunities for creating assets for a compelling games that tell a story and inspires generations. I demonstrate commitment, collaborating, and adaptability with the team to create what I love doing.

Skills

Character ModelingDigital SculptingProp ModelingLow-poly ModelingHigh-poly ModelingWeapon ModelingEnvironment ModelingTexture BakingRetopologyPBR TexturingTexturingPhysically Based RenderingRenderingHard Surface Modeling

Software proficiency

Maya
Maya
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
TopoGun
TopoGun
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance B2M
Substance B2M
GIMP
GIMP
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
InstaMAT
InstaMAT
Blender
Blender

Experience

  • 3D Artist at SAIC
    May 2019 - February 2025

    I am responsible for developing 3D assets for interactive training applications. I create detailed hard surface models, character models, and environments for game engines, including Unity. I interact with team members, team leads, customers, and Subject Matter Experts (SMEs) to develop engaging interactive training products for government and commercial applications used for mobile, augment reality, and virtual reality.

  • Field Radio Operator (Sergeant) at United States Marine Corps
    Camp Legeune, United States of America
    June 2011 - June 2015

    • Managed and operated equipment that was worth millions of dollars in total.

    • Responsible for a group of Marines to perform their duties and get the job done.

    • Cross-trained between my position and other occupations.